- Just as in Mount and Blade: Warband it is possible to collect a number of Companions to help you in your quest. These Companions will form part of your party and will gain experience as you progress in the game. Companions have two benefits over normal troops: they are fully customizable, and will not die, instead getting knocked unconcious. Companions can be found in the Taverns located in.
- For Skills in Bannerlord, see Skills (Bannerlord). A skill grants an ability or buff to a character or a party. The level of the skill determines its potency. Each of a character's skills can be increased from level 0 to level 10. There are 24 skills. Each skill has a base attribute. A character's level of a skill cannot surpass one third of their level in its base attribute (except through.
Mount&Blade | Table of Contents | Walkthrough
Table of Contents
You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. From StrategyWiki, the video game walkthrough and strategy guide wiki Mount&Blade. Getting married in Mount & Blade 2: Bannerlord and having children isn't just a fun distraction, it's required if you want to see all your hard work not go to waste.
- Character creation
Mount And Blade Warband Companions Guide Mods
- Weapons
Books are purchased from the Book Vendors randomly found in taverns. No one Vendor has all the books, so you will need to visit multiple taverns if you want to collect them all. There are two different Book Vendors; visually they are the same, but they carry differing titles. The first vendor sells De Re Militari, Rhetorica ad Herennium, The Book of Healing, The Life of Alixenus the Great, Essays on Logic, Manual of Arms, and The Great Book of Surgery. The second vendor sells The Book of Healing, The Life of Alixenus the Great, Essays on Logic, A Treatise on the Value of Things, Method of Mechanical Theorems, and On the Art of Fighting with Swords.
Books come in two forms. Books that state what the bonus is will grant you that bonus for as long as the book is in your inventory; this bonus will be shown on the character screen and the skill points will be in green. It should be noted that two of the same book will not provide 2 skill points.
Books that list a progress percentage add a regular skill point to that skill (just as if you'd spent it manually except that the skill point will be green if you exceed the attribute-limit for that skill) after you have digested the information they contain, and once you have reached 100% the bonus is permanent and you no longer need the book. Each book has a minimum Intelligence level required to read it.
Reading books[edit]
In order to learn from percentage-based books you must have them in your inventory for the entirety of the reading session. On the world map, click the Camp button and choose 'Take an action', then choose 'Select a book to read'. Pick a book from the menu and you will begin digesting the information it contains. You can only read one book at a time. You can change between books if you wish to, and you will keep your progress towards absorbing each book.
You can check what book you are reading by clicking on Reports and then Character report or putting your cursor over the book in your inventory. You read the book when ever your party is stationary, like building siege equipment, camping out, or taken prisoner. Once the book is complete a dialog box will tell you what bonus it has granted. After this you no longer need the book in your inventory.
It's best to read a skill-raising book once that skill is at level 9. Once a skill has reached its max, the book will not provide an additional point over the maximum allowed but raising a skill at a lower level doesn't help if you intend to raise it further (for example, raising leadership to 6 using a book would still require a charisma of 21 to reach 7), thus waiting until level 9 and attaining the final level with a skill book maximizes it's potential, allowing a skill to reach it's max with only 27 points in the associated stat point.
It might also be wise to read books during the night rather than the day, because of the associated movement speed penalties during that time.
Available books[edit]
These prices are raw data extracted from item_kinds1.txt
using the M&B Item Editor. In practise, merchants will normally charge more for books they sell and pay less for those they buy. Putting points in Trade will bring these amounts closer to the item's true value.
Most or all of these books are named after actual historical works. Follow the linked names for information on their real-world equivalents.
name | cost | weight | Int | teaches |
---|---|---|---|---|
De Re Militari | 4000 | 2.0 | 9 | +1 to Tactics when finished reading |
Rhetorica ad Herennium | 5000 | 2.0 | 8 | +1 to Persuasion when finished reading |
The Life of Alixenus the Great | 4200 | 2.0 | 7 | +1 to Leadership when finished reading |
Essays on Logic | 2900 | 2.0 | 10 | +1 to Intelligence when finished reading |
A Treatise on the Value of Things | 3100 | 2.0 | 11 | +1 to Trade when finished reading |
On the Art of Fighting with Swords | 4200 | 2.0 | 9 | +1 to Weapon Master when finished reading |
Method of Mechanical Theorems | 4000 | 2.0 | 12 | +1 to Engineer when finished reading |
The Book of Healing | 3500 | 2.0 | 0 | +1 to Wound Treatment while in inventory |
Manual of Arms | 3500 | 2.0 | 0 | +1 to Trainer while in inventory |
The Great Book of Surgery | 3500 | 2.0 | 0 | +1 to Surgery while in inventory |
Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
Mount And Blade Warband Companions Guide Mod
- Weapons
The dislike chart would seem to suggest the following combinations are possible without any dislikes and that it's possible to mix and match the tops with the bottoms without any dislikes.
Mount And Blade Warband Companions Guide Mods
- Weapons
Books are purchased from the Book Vendors randomly found in taverns. No one Vendor has all the books, so you will need to visit multiple taverns if you want to collect them all. There are two different Book Vendors; visually they are the same, but they carry differing titles. The first vendor sells De Re Militari, Rhetorica ad Herennium, The Book of Healing, The Life of Alixenus the Great, Essays on Logic, Manual of Arms, and The Great Book of Surgery. The second vendor sells The Book of Healing, The Life of Alixenus the Great, Essays on Logic, A Treatise on the Value of Things, Method of Mechanical Theorems, and On the Art of Fighting with Swords.
Books come in two forms. Books that state what the bonus is will grant you that bonus for as long as the book is in your inventory; this bonus will be shown on the character screen and the skill points will be in green. It should be noted that two of the same book will not provide 2 skill points.
Books that list a progress percentage add a regular skill point to that skill (just as if you'd spent it manually except that the skill point will be green if you exceed the attribute-limit for that skill) after you have digested the information they contain, and once you have reached 100% the bonus is permanent and you no longer need the book. Each book has a minimum Intelligence level required to read it.
Reading books[edit]
In order to learn from percentage-based books you must have them in your inventory for the entirety of the reading session. On the world map, click the Camp button and choose 'Take an action', then choose 'Select a book to read'. Pick a book from the menu and you will begin digesting the information it contains. You can only read one book at a time. You can change between books if you wish to, and you will keep your progress towards absorbing each book.
You can check what book you are reading by clicking on Reports and then Character report or putting your cursor over the book in your inventory. You read the book when ever your party is stationary, like building siege equipment, camping out, or taken prisoner. Once the book is complete a dialog box will tell you what bonus it has granted. After this you no longer need the book in your inventory.
It's best to read a skill-raising book once that skill is at level 9. Once a skill has reached its max, the book will not provide an additional point over the maximum allowed but raising a skill at a lower level doesn't help if you intend to raise it further (for example, raising leadership to 6 using a book would still require a charisma of 21 to reach 7), thus waiting until level 9 and attaining the final level with a skill book maximizes it's potential, allowing a skill to reach it's max with only 27 points in the associated stat point.
It might also be wise to read books during the night rather than the day, because of the associated movement speed penalties during that time.
Available books[edit]
These prices are raw data extracted from item_kinds1.txt
using the M&B Item Editor. In practise, merchants will normally charge more for books they sell and pay less for those they buy. Putting points in Trade will bring these amounts closer to the item's true value.
Most or all of these books are named after actual historical works. Follow the linked names for information on their real-world equivalents.
name | cost | weight | Int | teaches |
---|---|---|---|---|
De Re Militari | 4000 | 2.0 | 9 | +1 to Tactics when finished reading |
Rhetorica ad Herennium | 5000 | 2.0 | 8 | +1 to Persuasion when finished reading |
The Life of Alixenus the Great | 4200 | 2.0 | 7 | +1 to Leadership when finished reading |
Essays on Logic | 2900 | 2.0 | 10 | +1 to Intelligence when finished reading |
A Treatise on the Value of Things | 3100 | 2.0 | 11 | +1 to Trade when finished reading |
On the Art of Fighting with Swords | 4200 | 2.0 | 9 | +1 to Weapon Master when finished reading |
Method of Mechanical Theorems | 4000 | 2.0 | 12 | +1 to Engineer when finished reading |
The Book of Healing | 3500 | 2.0 | 0 | +1 to Wound Treatment while in inventory |
Manual of Arms | 3500 | 2.0 | 0 | +1 to Trainer while in inventory |
The Great Book of Surgery | 3500 | 2.0 | 0 | +1 to Surgery while in inventory |
Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
Mount And Blade Warband Companions Guide Mod
- Weapons
The dislike chart would seem to suggest the following combinations are possible without any dislikes and that it's possible to mix and match the tops with the bottoms without any dislikes.
Top 1:
Top 2:
Bottom 1:
Bottom 2:
It is possible to keep two people who dislike each other and not have them leave. Balance the dislike out with someone they like and keep morale high.
Some forum posts seem to suggest that it's possible to even keep all 16 if one manages morale. Keep the morale around 80-99, don't lose and keep them stuffed with food. Do not rob villages. Raid caravans only when Marnid isn't around.
There is an idea of having two 8 members companions. One traveling for a battle, when the other is healing in castle.
It is possible to have a 10 heroes party with everyone getting 1 'like' and 1 'dislike' or none of each, so it should be easier to maintain them all in the party:
Alayen, Artimenner, Baheshtur, Borcha, Bunduk, Katrin, Matheld, Nizar, Rolf, Ymira.
Mount And Blade Warband Prophesy Of Pendor Companions Guide
For a comparison of the different companions' skills and abilities see Here
Further reading:
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